The games in this book are the result of direct experiences with children aged 3 to 14. Play is a part of children's growth process from early childhood to adolescence. We live in a society invaded by technology. Today, children no longer move around—they no longer play ball outside, they don’t run, and they don’t socialize. This comprehensive collection of games can win the tough battle against the dangerous overuse of technology by offering a different alternative, where play becomes not only a moment of group psychosocial education, training, and growth but, most importantly, a moment of movement. These simple and easy-to-understand games help spark children’s interest in well-being and physical care.