Difference between revisions of "Knowledge Camp, Sibu"

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==Knowledge Camp, Sibu at SMK AGAMA SIBU==  
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=='''Knowledge Camp at SMK Agama Sibu(2019)'''==  
 
•'''Theme''': Library of the future <br>
 
•'''Theme''': Library of the future <br>
 
•'''Date''': 24-25th August 2019  <br>
 
•'''Date''': 24-25th August 2019  <br>
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==Activities==
 
==Activities==
 
♦ '''Team Distribution & Ice breaking''' <br>
 
♦ '''Team Distribution & Ice breaking''' <br>
-  Participants are divided into teams.  All of them were given a raw eggs which they need to protect, as a challenge.  They were also required to perform a group chant and to perform it. Before the programs started, all the participants are briefed about the whole tentatives of the program.  <br>
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-  Participants were divided into teams.  All of them were given a raw egg which they need to protect, as a challenge.  They were also required to perform a group chant. Before the programs started, all the participants were briefed about the whole tentative of the program.  <br>
  
 
♦ '''STEM Activities''' <br>
 
♦ '''STEM Activities''' <br>
-  MBOT Popping Challenge: Each team will compete with each others to pop the balloon.  This activity involves critical thinking and skills in handling the MBot controller. <br>
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'''About this game:''' <br>
 +
-  MBOT Popping Challenge: Each team will compete with each other to pop the balloon.  This activity involves critical thinking and skills in handling the MBot controller. <br>
  
 
♦ '''Information Hunt'''<br>
 
♦ '''Information Hunt'''<br>
 
'''About this game:''' <br>
 
'''About this game:''' <br>
This games was designated to helps improve the students engagement and teamwork. The "treasure" is in a ''Morse Code'' format that was make into puzzle form.  The player need to combine it all in order to get the answer.  All students need to pass all the station to get the hint about the puzzle pieces location. The hint is in written form on a card.  The fastest team is the winner.   <br>
+
This game was designed to help improve the students' engagement and teamwork. The "treasure" is in a ''Morse Code'' format that was made into puzzle form.  The player needs to assemble it all in order to get the answer.  Players need to pass all the station to get the hint about the puzzle pieces' location. The hint is in written form on a card.  The fastest team is the winner. <br>
 
'''How to play?:''' <br>
 
'''How to play?:''' <br>
1.  Station 1:  Find books (title given) in the library. 1st hint will be given after they completed the mission. <br>
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1.  Station 1:  Find books (title given) in the library. First hint will be given after they have completed the mission. <br>
2.  Station 2:  In order to pass this station, the students need to find the designated facilitator.  They need to sing Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their facilitator.  After they found the facilitator, they need to answer a quiz.  Only then, they will be given the next hint.<br>
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2.  Station 2:  In order to pass this station, the students need to find the designated facilitator.  They need to sing a Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their correct facilitator.  After they have found the facilitator, they need to answer a quiz.  If successful, they will be given the next hint.<br>
3.  Station 3:  The player are given a mission to find the meaning of the words (the words written in other than English & Malay language which means, '''"Knowledge is power"''')given to them. <br>
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3.  Station 3:  The players are given a mission to find the meaning of the words (the words written in another language, which is not in English & Malay language, which means, '''"Knowledge is power"''')given to them. <br>
  
 
♦ '''Telematch'''<br>
 
♦ '''Telematch'''<br>
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♦'''Group Performance & Closing Ceremony''' <br>
 
♦'''Group Performance & Closing Ceremony''' <br>
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 +
 +
==Government & Private Sectors involved:==
 +
• Cikgu Emmet
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 +
 +
 +
=='''Knowledge Camp at Pustaka Negeri Sarawak, Sibu (2021)'''==
 +
After the Covid-19 outbreak in 2020, this year's Knowledge Camp was different.  The program was organized without staying overnight.  To try something new and different, CESD team has created new categories which involved kids, youths and senior citizens. <br>
 +
 +
•'''Theme''': Friends of Library <br>
 +
•'''Date''': 20th November 2021  <br>
 +
•'''Venue''': Pustaka Negeri Sarawak, Sibu <br>
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•'''Participants''': 60 <br>
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•'''Categories''': 1. Kids <br>
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::::2. Youth <br>
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::::3. Senior Citizen <br>
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 +
==Activities==
 +
 +
 +
 +
 +
 +
==Government & Private Sectors involved:==
 +
•  Jabatan Kimia Malaysia (Sibu) <br>
 +
•  Tutu Art Studio, Sibu <br>
 +
•  Chumbaka, Sibu
 +
•  Madam Kellie (Storyteller)

Latest revision as of 16:44, 4 March 2022

Knowledge Camp is one of the annual activities in Pustaka Negeri Sarawak organized by Community Engagement Services Division. The target audience for this program are mostly secondary school students. They will be staying for one or two night in one place where they will involves in various activities such as, STEM activities, Motivational Talk, and telematch.

Objectives

Knowledge Camp at SMK Agama Sibu(2019)

Theme: Library of the future
Date: 24-25th August 2019
Venue: SMK Agama Sibu
Participants: 92 students
School involved: 1. SMK Agama Sibu

2. SMK Kampung Nangka, Sibu
3. SMK Sacred Heart, Sibu

Activities

Team Distribution & Ice breaking
- Participants were divided into teams. All of them were given a raw egg which they need to protect, as a challenge. They were also required to perform a group chant. Before the programs started, all the participants were briefed about the whole tentative of the program.

STEM Activities
About this game:
- MBOT Popping Challenge: Each team will compete with each other to pop the balloon. This activity involves critical thinking and skills in handling the MBot controller.

Information Hunt
About this game:
This game was designed to help improve the students' engagement and teamwork. The "treasure" is in a Morse Code format that was made into puzzle form. The player needs to assemble it all in order to get the answer. Players need to pass all the station to get the hint about the puzzle pieces' location. The hint is in written form on a card. The fastest team is the winner.
How to play?:
1. Station 1: Find books (title given) in the library. First hint will be given after they have completed the mission.
2. Station 2: In order to pass this station, the students need to find the designated facilitator. They need to sing a Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their correct facilitator. After they have found the facilitator, they need to answer a quiz. If successful, they will be given the next hint.
3. Station 3: The players are given a mission to find the meaning of the words (the words written in another language, which is not in English & Malay language, which means, "Knowledge is power")given to them.

Telematch

Group Presentation: Library of the future

Aerobics

Motivational Talk by Cikgu Emmet

Group Performance & Closing Ceremony


Government & Private Sectors involved:

• Cikgu Emmet


Knowledge Camp at Pustaka Negeri Sarawak, Sibu (2021)

After the Covid-19 outbreak in 2020, this year's Knowledge Camp was different. The program was organized without staying overnight. To try something new and different, CESD team has created new categories which involved kids, youths and senior citizens.

Theme: Friends of Library
Date: 20th November 2021
Venue: Pustaka Negeri Sarawak, Sibu
Participants: 60
Categories: 1. Kids

2. Youth
3. Senior Citizen

Activities

Government & Private Sectors involved:

• Jabatan Kimia Malaysia (Sibu)
• Tutu Art Studio, Sibu
• Chumbaka, Sibu • Madam Kellie (Storyteller)