Difference between revisions of "Knowledge Camp, Sibu"

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==Objectives==
 
==Objectives==
*Celebrating the joy of reading
 
*Promoting the art of learning
 
*Introducing new technologies
 
*Promoting membership
 
  
=1st Knowledge Camp, Sibu @ SMK AGAMA SIBU=
 
  
<br>
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The first Knowledge Camp for Pustaka Negeri Sarawak, Sibu was held in 24-25 August, 2019 at SMK Agama Sibu, themed Library of the Future.  All of the Pustaka Negeri Sarawak, Sibu were involved in this program. 92 students participated in this camp which involved THREE (3) school that were chosen by the committee: SMK Agama Sibu, SMK Kampung Nangka, Sibu, & SMK Sacred Heart.
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==Knowledge Camp, Sibu at SMK AGAMA SIBU==
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Theme: Library of the future <br>
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Date: 24-25th August 2019 <br>
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Venue: SMK Agama Sibu <br>
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Participants: 92 students <br>
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School involved: 1. SMK Agama Sibu <br>
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                2. SMK Kampung Nangka, Sibu <br>
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                3. SMK Sacred Heart, Sibu <br>
  
 
==Activities==
 
==Activities==
♦ Team Distribution & Ice breaking <br>
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'''Team Distribution & Ice breaking''' <br>
 
-  Participants are divided into teams.  All of them were given a raw eggs which they need to protect, as a challenge.  They were also required to perform a group chant and to perform it.  <br>
 
-  Participants are divided into teams.  All of them were given a raw eggs which they need to protect, as a challenge.  They were also required to perform a group chant and to perform it.  <br>
♦ STEM Activities <br>
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'''STEM Activities''' <br>
 
-  MBOT Popping Challenge: Each team will compete with each others to pop the balloon.  This activity involves critical thinking and skills in handling the Mbot controller. <br>
 
-  MBOT Popping Challenge: Each team will compete with each others to pop the balloon.  This activity involves critical thinking and skills in handling the Mbot controller. <br>
♦ Treasure Hunt<br>
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'''Treasure Hunt'''<br>
This games was designated to enhance the students engagement and teamwork. All students need to pass all the station in order to get the hint. The hints are in a '''Morse Code''' format and they need to translate it tog et the answer. Each teams need to assign two (2) person in each station.  
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This games was designated to enhance the students engagement and teamwork. All students need to pass all the station in order to get the hint. The hints are in a '''Morse Code''' format and they need to translate it tog et the answer. Each teams need to assign two (2) person in each station. <br>
 
1.  Station 1:  Find books (title given) in the library. 1st hint will be given after they completed the mission. <br>
 
1.  Station 1:  Find books (title given) in the library. 1st hint will be given after they completed the mission. <br>
2.  Station 2:  In order to pass this station, the students need to find the designated facilitator.  They need to sing Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their facilitator.  After they found the facilitator, they need to answer a quiz.  Only then, they will be given the next hint.
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2.  Station 2:  In order to pass this station, the students need to find the designated facilitator.  They need to sing Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their facilitator.  After they found the facilitator, they need to answer a quiz.  Only then, they will be given the next hint.<br>
3.  Station 4:
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3.  Station 3:
 
 
 
 
 
 
 
 
 
 
|}
 

Revision as of 15:19, 4 March 2022

Knowledge Camp is one of the annual activities in Pustaka Negeri Sarawak organized by Community Engagement Services Division. The target audience for this program are mostly secondary school students. They will be staying for one or two night in one place where they will involves in various activities such as, STEM activities, Motivational Talk, and telematch.

Objectives

Knowledge Camp, Sibu at SMK AGAMA SIBU

Theme: Library of the future
Date: 24-25th August 2019
Venue: SMK Agama Sibu
Participants: 92 students
School involved: 1. SMK Agama Sibu

                2. SMK Kampung Nangka, Sibu 
3. SMK Sacred Heart, Sibu

Activities

Team Distribution & Ice breaking
- Participants are divided into teams. All of them were given a raw eggs which they need to protect, as a challenge. They were also required to perform a group chant and to perform it.
STEM Activities
- MBOT Popping Challenge: Each team will compete with each others to pop the balloon. This activity involves critical thinking and skills in handling the Mbot controller.
Treasure Hunt
This games was designated to enhance the students engagement and teamwork. All students need to pass all the station in order to get the hint. The hints are in a Morse Code format and they need to translate it tog et the answer. Each teams need to assign two (2) person in each station.
1. Station 1: Find books (title given) in the library. 1st hint will be given after they completed the mission.
2. Station 2: In order to pass this station, the students need to find the designated facilitator. They need to sing Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their facilitator. After they found the facilitator, they need to answer a quiz. Only then, they will be given the next hint.
3. Station 3: