Difference between revisions of "Knowledge Camp, Sibu"
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•'''Theme''': Library of the future <br> | •'''Theme''': Library of the future <br> | ||
•'''Date''': 24-25th August 2019 <br> | •'''Date''': 24-25th August 2019 <br> |
Revision as of 16:05, 4 March 2022
Knowledge Camp is one of the annual activities in Pustaka Negeri Sarawak organized by Community Engagement Services Division. The target audience for this program are mostly secondary school students. They will be staying for one or two night in one place where they will involves in various activities such as, STEM activities, Motivational Talk, and telematch.
Objectives
Knowledge Camp at SMK AGAMA SIBU
•Theme: Library of the future
•Date: 24-25th August 2019
•Venue: SMK Agama Sibu
•Participants: 92 students
•School involved: 1. SMK Agama Sibu
- 2. SMK Kampung Nangka, Sibu
- 3. SMK Sacred Heart, Sibu
- 2. SMK Kampung Nangka, Sibu
Activities
♦ Team Distribution & Ice breaking
- Participants are divided into teams. All of them were given a raw eggs which they need to protect, as a challenge. They were also required to perform a group chant and to perform it. Before the programs started, all the participants are briefed about the whole tentatives of the program.
♦ STEM Activities
- MBOT Popping Challenge: Each team will compete with each others to pop the balloon. This activity involves critical thinking and skills in handling the MBot controller.
♦ Information Hunt
About this game:
This games was designated to helps improve the students engagement and teamwork. The "treasure" is in a Morse Code format that was make into puzzle form. The player need to combine it all in order to get the answer. All students need to pass all the station to get the hint about the puzzle pieces location. The hint is in written form on a card. The fastest team is the winner.
How to play?:
1. Station 1: Find books (title given) in the library. 1st hint will be given after they completed the mission.
2. Station 2: In order to pass this station, the students need to find the designated facilitator. They need to sing Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their facilitator. After they found the facilitator, they need to answer a quiz. Only then, they will be given the next hint.
3. Station 3: The player are given a mission to find the meaning of the words (the words written in other than English & Malay language which means, "Knowledge is power")given to them.
♦ Telematch
♦Group Presentation: Library of the future
♦Aerobics
♦Motivational Talk by Cikgu Emmet
♦Group Performance & Closing Ceremony