Knowledge Camp, Sibu
Knowledge Camp is one of the annual activities in Pustaka Negeri Sarawak organized by Community Engagement Services Division. The target audience for this program are mostly secondary school students. They will be staying for one or two night in one place where they will involves in various activities such as, STEM activities, Motivational Talk, and telematch.
Objectives
Knowledge Camp at SMK AGAMA SIBU
•Theme: Library of the future
•Date: 24-25th August 2019
•Venue: SMK Agama Sibu
•Participants: 92 students
•School involved: 1. SMK Agama Sibu
- 2. SMK Kampung Nangka, Sibu
- 3. SMK Sacred Heart, Sibu
- 2. SMK Kampung Nangka, Sibu
Activities
♦ Team Distribution & Ice breaking
- Participants were divided into teams. All of them were given a raw egg which they need to protect, as a challenge. They were also required to perform a group chant. Before the programs started, all the participants were briefed about the whole tentative of the program.
♦ STEM Activities
About this game:
- MBOT Popping Challenge: Each team will compete with each other to pop the balloon. This activity involves critical thinking and skills in handling the MBot controller.
♦ Information Hunt
About this game:
This game was designed to help improve the students' engagement and teamwork. The "treasure" is in a Morse Code format that was made into puzzle form. The player needs to assemble it all in order to get the answer. Players need to pass all the station to get the hint about the puzzle pieces' location. The hint is in written form on a card. The fastest team is the winner.
How to play?:
1. Station 1: Find books (title given) in the library. First hint will be given after they have completed the mission.
2. Station 2: In order to pass this station, the students need to find the designated facilitator. They need to sing a Malaysian old folk song (which represent the personal CODE) and the facilitator will continue singing if he/she is their correct facilitator. After they have found the facilitator, they need to answer a quiz. If successful, they will be given the next hint.
3. Station 3: The players are given a mission to find the meaning of the words (the words written in another language, which is not in English & Malay language, which means, "Knowledge is power")given to them.
♦ Telematch
♦Group Presentation: Library of the future
♦Aerobics
♦Motivational Talk by Cikgu Emmet
♦Group Performance & Closing Ceremony