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Sarawak State Library

Read.Innovate.Excel

Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages

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Call no.
: 794.8/NEI
Author
: Neiburger, Eli
Contributor
: MUSA BIN AYUB ABD RAHMAN
Summary
This book gives an idea on assimilation of video games and the library. As we know, the current generation learns a lot from gamification other than formal learning/studies. This shows that the teaching process and learning of knowledge should be done following the global flow. The library can play its part on this by organizing video game tournament. This book gives details on how to organize these tournaments for the benefit of the players and also for the society. I recommend this book to be read by everyone.